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Monthly Archives: October 2008

The Game Development Cycle

The six phases in the average game development cycle are illustrated below:
The initial phase of a project is ‘Pre Production’ where the main game concepts and features are brainstormed, designed, prototyped and signed off on.  The end goal of this phase is to prove (usually via a demo) the core game play experience and [...]

Adding filtering to the ‘Recent Comments’ Wordpress widget

I recently started using WordPress’s dynamic sidebar functionality for the side column on this blog which contains things like lists of recent posts, recent comments etc.  My main motivation for doing this was to get access to the ‘Recent Comments’ widget so I could list the most recent comments on my posts.
To activate the widget [...]

User Population Vs User Expertise

Mapping user expertise against the user population of a product tends to result in a bell shaped curve.  Indicating that most of the user population for a piece of software has an intermediate level of expertise.  This is an important observation when developing software as developers (as expert users themselves) will tend to develop more [...]

Useful Status Reports

Status reports are a way of life for most developers, however there is no standard way to write a status report unless you have a manager or team leader that is supplying some sort of template to fill in.  This lack of examples leads to a lot of confusion about what information to include, the [...]

Holiday

I am on holiday until Sunday 19th October 2008.  So most likely no posts until then.